Airoheart sets out on a journey to stop his brother’s diabolical plan to unleash an ancient evil that has been sealed in the shadows for generations, and to trigger a war using the power of the Draoidh Stone. Will you confront your own brother and stop him from executing his wicked plans? Features Engage in real-time combat Fight your way through dangerous monsters in real-time combat. Plant bombs, cast spells, drink potions, and overcome the dangers of Engard. Journey through an enchanting open world Discover a beautifully handcrafted retro-inspired pixel art world featuring an overhead perspective that will take you back in time. Immerse yourself in a vast and captivating world bursting with life and unique characters. Conquer dungeons and solve puzzles Acquire weapons and armor, and learn magical abilities to overcome complex puzzles and unlock new areas to explore. Navigate your way through murky dungeons and watch out for deadly traps and vicious enemies. The game is very dark. On purpose, it seems. You can barely tell where you’re going in dungeons. It’s unpleasant to slog through the dimly lighted sections. There is no lamp you can carry, only stationary lamps you can light. There are no maps in the dungeons. Not a memory of where you’ve been, or an item that tells you where you could go. You either memorize the layout or get lost. The music is Not Good. It does not fit the game. It does not loop. It does not continue playing between overworld screens with the same music track, it restarts.
I should’ve waited for reviews. The combat (which some other negative reviews are complaining about) is fine; it forces you to be more deliberate (I got away with a LOT by spamming my sword in A Link to the Past). And so is the music, honestly not too different from Zelda games. My problems are: The control scheme. Basic attack in a non-twin stick game should always be on a face button, and dash in any game on a shoulder button, and select/back should always go directly to the map. An apparent invisible stamina meter. I can roll four times, then I apparently can’t for a couple seconds. This makes the race an exercise in frustration (unless you’re supposed to come back with more upgrades, which the game doesn’t communicate at all). When leaving several indoor areas in the open overworld, you may get jumped by an enemy right as you leave and die at early-game levels of health before you break free. Health drops are on the high end of plentiful enough in the dungeons, but far too scarce in the overworld. There’s barely anything to buy early in the game, even though more than enough cash to get good upgrades drops by then. So it may be just as well that this game isn’t getting much traction due to the high price and bad tagging.
I’ve played this game up to the 4th dungeon. It mimics a lot of what the classic Legend of Zelda games do, but it does not mimic them well. Overall, it is not fun or well executed. It has been 30 years since Link to the Past came out, and this is just a collection of the worst parts of it, implemented incorrectly. The story is not compelling. It explains about ongoing hostilities between two opposing groups. You are a member of one who lives in the town of the other. Long ago there was a powerful wizard who got Diablo Soulstoned. The point of the game is to collect the parts of that soulstone. Oh, and that powerful wizard talks to you, tempting you with power. It’s… not well written.nThere are a lot of little quests in the game you can do for the townsfolk or creatures you meet. Again, this is not well written, so these quests are not compelling or rewarding. At best they might give you some currency, which is used for upgrades… but only if you have the materials you need as well, so, it’s just an extra currency lock on progress locked items. The physics are not good. It has ledges like in Zelda, and you can’t drop down them. You can’t drop down ledges, which look exactly like the ledges from Zelda from 1991. This game was released in 2022. The combat is not good. The facing is clumsy, the shield strafing doesn’t work consistently, and the sword area doesn’t seem to hit what it visually does. There are almost no iframes, so you can get pinballed and killed quite easily.
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