BONELAB Free Download PC

BONELAB VR Free Download (Build 9622266)

Sentenced to death, you embody an outcast escaping fate. Discover a pathway to a hidden underground research facility. A series of challenging experiments and discoveries await. A road to the truth calls from the void. Physics to the core Boneworks’ realistic physics systems fully improved and polished. Interact with the game world with consistent confidence. Visceral VR combat Using a variety of ranged, melee, and exotic physics weapons, engage enemy encounters with an entire armory at your disposal. Be anyone you want Custom avatar importing enables you to play through the game looking however you want, with physical stats to match. Layered Narrative After discovering an underground lab in MythOS city, you will have access to a variety of game locations including arenas, obstacle courses, tactical trials, sandboxes, experimental modes, and user generated levels. Collecting items, avatars, and clues from these locations enable you to progress through the mysterious story. I was coming in with high expectations off of Bone Works. I would just wait a month or so. I’m not necessarily saying don’t buy this, I’ll update this review accordingly. It’s just that particular for Index/Knuckles users, just wait a bit for patches. Index controller is a mess atm, as heard on different discords, the grab button fails, cocking a weapon gets your hand stuck, and for some reason you can go into bullet time for well, eternally, because of a bad registration of presses with the index.  The game is not as optimised as boneworks, and looks overall foggy, litterally every room has fog in it, making it look grey, dull and bland. Boneworks was WAY more stunning visually. There is also no slider in the m

BONELAB Directly Download

” I’ve played the game for 7 hours today (between Oculus store and Steam) and the only thing preventing me from playing longer is that my headset is dead.If you haven’t played Boneworks this game could be a bit intimidating for you. The lore isn’t spoon-fed to the player, so it may feel like there isn’t much of a story. With the SLZ games, part of the fun is piecing together to story and lore outside of the game. It’s a lot like the original Valve games in that sense. The game mechanics are HEAVILY physics based, which can again be rough for people who haven’t played Boneworks. When trying to move things around or trying to climb up ledges, it’ll be jarring and difficult at first. Once you figure it out and get a hang of how the game plays, you’ll wonder why every single VR game isn’t made on this game engine. The puzzles can be difficult, and there’s nothing wrong with looking up pointers throughout the campaign. As of writing this review (the day the game released) there’s only two major issues I have, and one minor one. The two major issues are that the left menu button on the Oculus controller doesn’t open up the SteamVR menu to allow for controller re-mapping, and the slow-motion “toggle” button only toggles slow-motion about 10% of the time. The minor issue is that the new climbing physics makes my character’s legs push off of things when I don’t want them to, making it difficult to climb onto some surfaces.

Audio mixing is bad, I found out way later that there is indeed a main story beyond the sandbox you get dumped into after the intro but it’s hidden behind a mini-game so they really had me convinced the game was just straight up not complete, and there’s a slight buggyness to interactions. Reading around, this buggyness mostly applies to Index users. Weapons handling is from okay to erratic, as the game would decide my hand was off angle by 20 degrees to the right even though I was trying 2-hand my pistol, resulting in attempts to reset my shooting stance. This interaction extends to long guns as well, as the game is never really sure where my head is, resulting in really awkward postures when trying to aim down sights. Nitpicking guns, I think shotguns need reworking. Namely how awkward it is to pump the magazine tube, and the weird tumbling shell sounds to indicate the tube is full. While not strictly necessary you cannot load a shell into the breech, and then advance the magazine to allow feeding the tube. I’m not saying Bone Works wasn’t without it’s flaws either, but the guys at SL0 did a great job fixing things up overtime. Otherwise ignoring these issues Bone Labs across the board is actually better than Boneworks, especially with how wild the body swapping system is. Control scheme and handling have been polished further, with tip toe and crouch controls well implemented for anyone looking for a sitdown experience. The only thing I can’t quite comment on is whether or not the game is deserving of criticism of the fact that this is also a Quest 2 title, which almost always has the issue of downgraded graphics. I think there is marked difference in particle effects along with lightning/shadowing (there’s even HBAO support!) vs Boneworks, but not for the worse. I think I would have to play more and actually stare at the NPC models and environment to better gauge. Otherwise I applaud SL0 of at least not making Bonelab a Facebook only title.

SCREENSHOTS

 


How To Download And Install

  • Click the (Download Button) above and you should be redirected to GamesDatabase.
  • Wait 5 seconds and click on the grey ‘download now’ button. Now let the download begin and wait for it to finish.
  • Once the game is done downloading, right click the .zip file and click on “Extract to” (To do this you must have 7-Zip or winrar, which you can get here).
  • Double click inside the Game folder and run the .exe application.
  • Thats all, enjoy the game! Make sure to run the game as (Administrator) and if you get any missing dll errors, look for a file named All In One Runtimes.exe run this and install it.


 

SYSTEM-REQUIREMENTS

  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 7600 3.5ghz+
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 / 1660TI (6GB VRAM)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: –
  • Additional Notes: CPU performance required for physics calculations! SSD Required, 32GB Windows Virtual Memory Cache

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