Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter. Great shooter with impressive attention to detail and excellent level design (with secrets that are very organic and logical and fun to find). Combat is very chunky and satisfying, but the difficulty on Very Hard actually seems way too easy so far, especially with the addition of the field kit which can be replenished with the already plentiful health drops. Not saying it should be as ball-bustingly hard as Blood is on hard difficulties, but maybe some adjustment is in order. I felt the demo was harder, as it feels like the enemy aim and range has been toned down a lot for this Chapter 1 release. Maybe I should play on Extreme, so could be my bad on this. Other than the difficulty, I have no problems with the game. It’s really impressive. There’s so many little details that just add to the overall experience, from the ambient buzz of an electric light to the way you reload your lever-action rifle differently with your lighter out because you’re doing it one-handed. And this is all made by one guy? Really impressive stuff. I’ll update as I play more, but for $10, it’s highly recommended.
The AI? It’s not ready for primetime yet. The enemies seem to have two modes: either they instantly know where you are whenever you get in a 250yd range of them or you can violently murder entire groups and have the next group just pretend nothing has happened, as if they’re hoping you’ll go away on your own. – The AI is also way too snipey. I played on the medium setting so I was fine, but I can imagine any enemy being a royal pain in the ass on harder difficulties by how accurate they are. Enemies need a bit more personality too. In a game like Quake 2, an enemy always has an idle sound, a detect sound and a death sound. While there is a death sound, the first two aren’t present and this detracts from the experience that something is there in the room with you. The death sound is also way too bland. Play Blood and kill a single cultist. While they are under the spell of an ancient evil, they’re still HUMAN, and therefore it feels all the more impactful when they scream their hearts out. The cultists in CULTIC are also still human, I presume? So they should respond appropriately when I riddle them with bullets. The Double-Barreled Shotgun needs a bit more work. A bit more punch, audiovisually. A Super Shotgun should sound like the finger of god (See also Bulletstorm Quad Shotgun, Quake II Super Shotgun, DOOM 2016 Super Shotgun, Wolfenstein New Order Shotgun, …). Great reload animation though. I’m not really sure if I like the dynamite yet. It’s not bad, but it feels a little too cumbersome with lighting the fuse being a seperate action. In Blood you just light it on fire and depending on your skill you could get it to fly exactly where you want it.
Rise up. Fight back. Gear up to fight your way through the ranks of an insidious cult. Their wretched minds twisted by the will of an unseen entity, you’ll find just as much lead flying back as you dish out, so you’ll have to run, slide, dodge, and make use of your environment to survive in this old-school-inspired shooter. Chapter One of CULTIC includes 10 maps full of blood, grit, and of course, cultists. After completing the story, you can test your skills in the wave-based Survival Mode, also included with Chapter One. CULTIC gives you the freedom to approach combat your way. You can run in guns blazing, running, jumping, sliding, and dodging to keep out of harms way. If you prefer a slower approach, you can lay traps, let your enemies come to you, and pick them off from the safety of cover. Maybe you prefer to weave in between your foes, leading their attacks towards each other, and turning them against one another. With a full arsenal of mid-century firearms and explosives, you’ll be well equipped to slaughter everything in your path – provided you don’t get slaughtered first. Combat in CULTIC is fast and deadly. Well-placed shots can take your enemies – and yourself – out of the game quickly. Keep on the move or stick to cover, and use your arsenal wisely to stay alive as you fight your way through cult territory. CULTIC was styled to feel like a throwback to the shooters of yore, but with the advantages of a modern engine, such as physics, lighting, and a fully 3D game world. The gameplay, audio design, and art are all stylized to create a unique experience.
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