Fight, sneak, and hack your way through randomly generated cities. It’s like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane. The Mighty Feature-List Play the game YOUR way! Don’t want to kill anybody? That’s cool! Want to hack computers? Got ya covered! Random world generation and TOTALLY EXTREME gameplay variety means you can play for 600 hours and not get bored! Seriously though, go outside!!! Super-advanced artificial intelligence that won’t put up with your crap! Outsmart these virtual humans and feel superior to your computer! Play as over 20 (and growing!) wildly different types of characters! Bartender, scientist, hacker, gorilla — hey, your job is probably in there too! Stupidly huge variety of items! Shrink rays, hypnotizing devices, boomboxes, bear traps, food processors.. Oh, and guns too. 4-Player online and local cooperative modes lets you brutalize goons AND loneliness! Lead a gang, free slaves, drink beer, gib ghosts, become a vampire, shrink people and stomp on them. The most insanely varied game ever made. The resistance becomes active when you buy the DLC and get the Demolitioner. She is basically a hardcore activist/terrorist (depends what side you’re on). There’s two gangs that are in a constant turf war. Mobsters who will shake you down for cash or that you can bribe to sway the Mayorial election your way. There’s many more characters and loads of ways to play each level. It can be as smooth as silk and then turn into a heady storm of destruction (unless you’re playing the Doctor(Hippocratic oath)). You get to be all these characters (or make your own), with their own stats, special abilities (think thief- think pickpocket) and overall bespoke mission that must be achieved on each level. Each level has it’s own missions too: acquire document, steal item, release prisoner, neutralize folk, destroy object etc.
grew up in the 1980’s (think “Stranger Things”) and most of the games were very simple and on cassette tapes. It took about 30 minutes to an hour to fully load a game (or felt like it). I had one that my brother gave me that was about Baseball. Once, I got so bored of my collection that I stooped to play it (all respect to sport’s lovers) but the character just stood on the base and tried to repeatedly hit a ball (the size of a pixel). I wanted to walk up to the pitcher and beat him to death. I couldn’t.But Streets of Rogue does let you. Imagine all the side-scrolling beat ’em ups from the 80s-90s (streets of rogue has a top down feel), and then imagine that you can go any one of the bars along the route, buy an ambiguous drug from a dealer and then hire a thief to break into the bar’s back window to break into the safe. You can return and buy some health replenishing whiskey from the owner, with his own money, to then disappear into a town full of slums, night clubs, gang-hideouts, police stations, churches and prisons. Or you could just go into the pub and shoot them dead with a modded shotgun, take their stuff and use the bar-tender’s own key to break into the safe. Yes. I can hear you thinking it now. This sounds cool. Well, I’m 117 hours into it. Grand strategies are usually my thing but I was blown away by the imagination and sense of fun of the developers. There are five levels to each set game. You start in the slums and work through outer, inner and finally to the Elysium of the game. There are the wretched poor (cheap to hire) “Go and hit that man over there, would you commoner?”. Vampires will creep up on you. Potential werewolves are hard to spot. Cannibals jump out of the bushes, like true pervs, and zombies will turn a town in under an hour.
Streets of Rogue is a rogue-lite about player choice, freedom, and anarchic fun. The game takes inspiration from fast-paced top-down rogue-lites like Binding of Isaac and Nuclear Throne, and adds free-form, experimentation-driven, emergent gameplay elements of RPGs like Deus Ex.
Rather than taking place in a dungeon, the game is set in a functioning, procedurally generated city, where complex AI informs denizens from all walks of life, who are just trying to get by in their daily activities.In order to progress, the player will need to accomplish specific mission goals in any way they see fit through use of their special character traits, items, and the environment.
|Streets of Rogue Soundtrack||The Making of Streets of Rogue||Streets of Rogue Character Pack|
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