Workers & Resources: Soviet Republic Free Download PC Game pre-installed in direct link – Pirated-Games.com -“As in our previous project (Air Missions: Hind) we find it cool to know what players think about the game during development. Also, we can hear feedback and implement features that players would like to see in the game.” Approximately how long will this game be in Early Access? “The game should stay in Early Access for 12–24 months.The exact time depends on players’ engagement. If there are many players, we will continue for a longer time in development and adding new features.” How is the full version planned to differ from the Early Access version? “We will try to implement all ideas we have, and our players have. We plan to make new types of transportation (ships, aircraft and other), implement new vehicles, new buildings and new gameplay mechanics, mostly connected with citizens (demands, demonstrations, escapes, etc.).”You have many options for how you will manage resources and goods transportation. If you get raw iron ore from a mine, you need to process it. Then you need to transport it somehow into a steel mill to produce steel. You can build the processing plant and steel mill near to the mine and transport it all by conveyors, or you can transport iron ore into a steel mill by train fora longer distance. Workers & Resources: Soviet Republic Free Download Pirated-Games.com
“The game is currently playable and stable.All features described on the store page are implemented. What we will try to improve further are the general graphics and optimizations, but even now the game should be basically optimized.” Will the game be priced differently during and after Early Access? “Price may increase during Early Access.” How are you planning on involving the Community in your development process? “We hope community can help us with new ideas and general feedback. It’s great to hear what players think about game during the development, so we can aim development a best way. We expect players will use forum to give us ideas and feedback, we will then collect feedback and select features we will find possible to implement.”It is up to you to decide from where the workers will go into the factories. You can create residential zones and transport workers by buses or trains to industrial areas. You can also build residential buildings near the factories so that workers will able to walk to the factory. But don’t forget that a worker will need to purchase food and enjoy their free time, so again it is up to you to decide whether to build those facilities near their home or whether you will transport them somehow to shops or places to spend their free time.
There are, right now, over 30 commodities you can mine, transport and manufacture. If you want to get clothes you will first need to get resources to create a fabric, then you will need a clothing factory where the clothes will be manufactured from this fabric. You can then transport the finished clothes into shops where your citizens can buy them. Every commodity has a specific requirement,so if you would like to load oil into the tank train-car you will need a special pumping loading station. If you need to load gravel into a dumper truck you need a special loading station where the gravel comes from conveyors into the truck. Liquid resources like oil or fuel can be stored only in tanks, while resources like wood, steel, or prefabricated concrete panels can be stored outside in the open space. Using a crane for these will increase loading/unloading speed. Goods like clothes, food, etc. can be stored in warehouses Every worker/citizen goes to work each day. If they work for you, they have demands. At the start of the game they are satisfied just with food, but as a time goes on they may have more demands like meat, clothes, alcohol or electronics. Also, to have happy workers you need places where they can spend their leisure time – cinema, playgrounds, taverns, etc. Every worker has an education level. They can go to school or college to improve this level. If their education is too low they cannot work; if their education is high enough they can be a teacher, or researcher, or work in factories with special requirements.
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